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From: guest (Anne O Muss)
, 135 months, post #21 |
Some spoilers for ME3.
Here's a Mass Effect TG idea. Cerebus is starting to unravel when
the Reaper invasion starts. Some scientists begin to have doubts
about the group and start sneaking off. We saw an organized group
that was looking for a safe refuge but others would be worried
about large groups. These folks grab anything valuable that they
think they can sell and slip away.
An ex-Cerebus scientist stole notes for a project that built on Dr.
Lawson’s formula for creating a genetically perfect fetus. But she
wasn’t a lead researcher on this project and doesn’t know much
about the technology. The danger here is that desperate people are
essentially selling advanced technology out the back of a van.
A mid-tier executive learns about a procedure that will make a
human smarter and healthier. He thinks that this will help him get
ahead but doesn't realize that the scientist who will perform the
procedure doesn't fully understand what it will do. She is acting
professional and supportive but she is in over her head and taking
advantage of him.
Naturally, it turns the guy into a copy of Miranda while the real
Miranda is on the run from The Illusive Man. Making the scientist a
female is handy because she won't be very sympathetic to any
complaints of, "Oh no, I've become brilliant, strong and a powerful
biotic but I'm female. How can I live like this?!"
The scientist realizes that her mistake will put anyone looking for
Miranda on her trail. She bolts.
The guy is going to have a very upset wife, learn about the danger
he is in, run away, and wonder if he can trust another ex-Cerebus
agent when he meets the real Miranda. Does Miranda use him as a
decoy or look after him? How had her time on the Normandy affected
her?
Oh, I loved the Mass Effect trilogy and didn't have any major
problems with the ending.
|
From: rugal
, 135 months, post #22 |
Or that, perhaps, he's injected with the DNA and such of various
(human) members of Shepard's crew thus allowing him to turn into
people like Miranda, or Jack, or etc. Maybe a sequence where, for
"protection", he kidnaps and replaces someone like Traynor or Dr.
Chakwas/Dr. Michel or Gabby without the crew's knowledge. Which
then would naturally bring the "I'm the real one" scenario in
which, if you choose wrong, he stays with you in that form for the
rest of the game. Or maybe you bring them both on and he can act as
a spy for you, maybe the injections have given him the ability to
absorb the DNA of others to transform into them.
|
From: guest (themiths35)
, 135 months, post #23 |
These are a pretty crazy ideas. I left a link for my story earlier,
so if you guys would add to it, that would be amazing!!!
|
From: Allie
, 135 months, post #24 |
One other interesting idea would be Dr. Archer's Overlord project
(the basis of the DLC Overlord) is picke up again and perfected so
that human consciencenous could be integrated into Geth platforms
and other synthetics such as an infiltration unit like EDI's
current body. Yes, it is very Ghost in the Shell like but it is
plausible.
MASS EFFECT 3 ENDING SPOILERS
As per the ending of Mass Effect 3 being based upon this notion
that humans and synthetics will always be at war; it's entirely
fine as that. The two don't understand each other. There are
multiple instances where the council shows such ignorance and
because they don't understand something they decide to hide from it
or destroy it (a great example is within the Citadel DLC that was
just released). In theory machines vs humans is a common trope
within sci-fi. Javek puts it best, "There can only be one superior
form of life." A lot is explained within the Leviathan DLC as well.
It seems your major gripe is that the end didn't turn out how you
had wanted it, and that the writers shunned you and fans by giving
you what they did, where this was the entire plan all along since
Mass Effect was conceived as a trilogy from the very beginning.
Maybe I am wrong but I think the series was the best out of any
running trilogy in video games today.
|
From: rugal
, 135 months, post #25 |
It makes no sense though because throughout three games you're
introduced to that concept, then you have your expectations
subverted via Legion and the revelation of the heretic Geth, and
then you in fact bring about organic/synthetic understanding by
ending the way between the Geth and Quarians and getting the Geth
to help defend organic life from the threat of the Reapers.
So having a literal deus ex machina pop up and tell you "nope, none
of that's important now do what I say" and if you refuse everyone
dies anyway is completely awful. Yeah I'm mad I didn't get what I
wanted because what I wanted was a coherent and satisfying
conclusion to the story they had been telling and instead I got a
pile of nonsense forced on me at the last minute with no
foreshadowing from anything that had come before it up to that
point. I wanted a big final showdown with Harbinger, maybe a
Harbinger-controlled Illusive Man as a throwback to the end of ME1
except with even more desperation from both sides. What you get is
a kid telling you a bunch of stuff that makes no sense given
everything you've done in the series up to that point with choices
that pop up with no forewarning, not even being remotely hinted at
until they appear.
You mention Leviathan but it's nothing more than retroactive
justification. The whole series was planned as a trilogy, sure, but
if you think the story they ended up with in ME3 was most likely
what they had planned from the beginning you're nuts because
there's going to be huge changes when you dump the head writer
(Drew Karpyshyn) for someone else (Mac Walters). Plus IIRC there's
accounts from other writers about basically being locked out of the
creative process at times in favor of what Hudson and Walters
wanted to do as they hammered out their "LOTS OF SPECULATION FROM
EVERYONE" deal.
In It For The Tank from the ME threads over at SA, who was a QA
tester for ME3 and leaked a lot of stuff (screenshots of Diana
Allers and the FemShep trailer, mentioning that there would be
same-sex romances for Kaidan and Ashley--albeit the Ashley one got
cut--, etc.), actually talked about how the story was changed
significantly inbetween ME2 and ME3.
Remember Haestrom (where you got Tali) in ME2 and how Tali was
there studying a build up of dark energy? And remember all the dark
energy stuff in ME2? Well the Reapers were intended to be searching
for a way to stop it from consuming everything. The Reaperization
process was intended to fuse (horrifically) entire peoples/races
together to ry and find ways to stop it and the Human Reaper from
ME2 was a last ditch effort. The ending choice would've been
destroying the Reapers and hoping that the galaxy is able to use
its time left to find a way to stop things or sacrifice humanity
hoping that it'll be what's needed to stop things.
The fact so much stuff was foreshadowed about dark energy in ME2
and then completely dropped in ME3 shows things weren't completely
planned out at all.
|
From: rugal
, 135 months, post #26 |
Follow up but it's also a further reference to a sci-fi novel
called Revelation Space which was a huge, HUGE influence on Mass
Effect's story. In both the ancient AI fleets are doing what they
feel they must to save everything but as they're coming at it from
the perspective of millions of years their actions, to everyone
else, makes them seem like little more than beings who are evil and
monstrous.
Which again works well with Sovereign's whole "so far beyond your
understanding" deal from ME1 because we (as in the organic species
in-game) CAN'T understand it. We don't have the millions of years
of perspectve they would have.
|
From: Allie
, 135 months, post #27 |
The Dark Energy issue I agree with. Though the whole Haesteom
mission (I actually just replayed through that part -I'm finally
doing a BroShep file) and it's really only brought up in that
scene. I think it's a concept that can and most likely will be
explored within the next trilogy and hopefully is brought to the
front for Mass Effect 4. But when it comes to a forum poster who
claims to have inside info with no legit proof (the FemShep trailer
was known about for a long time since she is favored over the
rather dull BroShep) or BioWare saying anything regarding it is
null and void. If they actually did say something about it then I
retract that last bit. A QA tester does not have access to previous
scripts/treatments, they basically test the hell out of a game to
make sure it's not going to crash on day 1 (aside from other
tasks), so I don't see how legit his info could be.
As for the final 3 choices you have to decide between, they are
very irrelevant to everything you've done until that point, but
they are in fact an ultimatum to the conflict with the Reapers. Not
once is it ever mentioned that the Reapers have any purpose other
than to "harvest" and "preserve" life and then see where the next
cycle goes (which would apparently be the same route as the last
few). Leviathan's story clearly outlines how the Reapers came to be
and what the basis for this process was, nothing to do with Dark
Energy situation at all.
Being forced to make a choice at the very end is expected and while
each ends the same (more-or-less) its about making the correct
choice. Staying the path of the mission. The extended cut cleared
that all up (maybe not in the most hand-holding way) but the way
the Control ending played out bothered the hell out of me. It
seemed so upbeat within dialog but the music was ominous and
suggested something very dark was to come. Synthesis was always
looked at as the "neutral" choice. Keeping everything as is and
giving organically and synthetics total understanding of another by
fusing the DNA. While Destroy is basically the course Shepard
should be taking due to his/her mission since the beginning to stop
the Reapers. It really always comes back to what choice you need to
make.
There is a section in Citadel where you listen to an interview of
David Anderson and he is asked a question about a soldier trusting
their guy or going with their heart... It is very much applicable
to the way the finale plays out. Sure, was Mass Effect 3 perfect?
No. Was it a more Prometheus like deal where you're left with a few
more questions than you began with and not everything makes sense?
Yup. Is it possible official cannon novels will be releasd to
straighten things out? Hopefully.
Idk. Idk anymore. >_> It's Saturday. Lets just say Mass
Effect was fun. <_<
|
From: Allie
, 135 months, post #28 |
BTW
I am actually enjoying that this thread, while it is slightly off
topic is more sensible than other OT threads. Like the Tomb Raider
one I started. Last time I ever decide to share something minor.
-.-
|
From: Allie
, 135 months, post #29 |
And while releasing Anne's idea:
Citadel DLC actually plays around with that idea somewhat.
|
From: guest (Anne O Muss)
, 135 months, post #30 |
I can understand that people aren't happy with the ending. There
are a handful of complaints that I can sympathize with but one that
has come up here that I do disagree with - the inevitability of
conflict between synthetics and organics.
It is very tempting to conclude that when I divine character who
had never appeared earlier in a story shows up Deus Ex Machina at
the end to tell you "what it all means," that the character is an
avatar of the writers doing exactly that. I don't see it that way
and don't believe that the ending argued for the inevitability of
conflict between synthetics and organics. Honestly, my own take on
the ending brought me firmly to the opposite conclusion.
When a character shows up at the end of a story espousing
convoluted logic, cynicism and a pitiless view of the value of
life, it could be because the writers lost their own story. Or it
could be because He's.The.Bad.Guy. Not-so-fun-fact: When you get
pissed off at the three choices and shoot at the Catalyst, he
responds with Harbinger's voice. He drops the starchild schtick and
reveals who he really was all along.
When the Catalyst claimed that conflicts between synthetics and
organics is inevitable, I was struck by how wrong that claim really
is. I kept thinking about Legion, EDI, and EDI's theory about how
conflict between synths and organics could be avoided in the
future. EDI showed me that the Catalyst was either deeply wrong or
lying, my favorite option. Shepard kept coming back to all of her
experiences with Legion and EDI and grew in the conviction that the
Catalyst was full of it.
Shep's experiences with Mordin showed her the scientific and moral
flaws in the Synthesis option but that will have to wait for
another time. Temporarily distracted by some metaphysical razzle
dazzle, she set off to what she had originally intended to do.
Harbinger's play was to keep Shepard from doing that. My own take
on the ending borrows bits from Indoctrination Theory. The Reapers
moved the Citadel to Earth, left the beam open but heavily defended
because they wanted Shephard to be the only one to activate the
Crucible. They hadn't encountered a fully operational Crucible and
a galactic civilization strong enough to deploy it before. But they
knew that the Crucible wasn't an anti-Reaper weapon. It was simply
a weapon and could be turned on anyone.
Harbinger's play was that if they couldn't stop the Crucible from
being built, they would manipulate Shepard into turning it against
the organics. Granted my first playthrough on ME3 was after the EC
came out. My theory may hold up better now than it did in the
original ending.
The point is don't trust the murderous lunatic to explain what the
series was all about no matter what spiritual trappings it wraps
itself in. The heart of the series is how you respond to the
murderous lunatic. My reaction was very specific to what the series
meant to me and that is why I enjoyed the ending.
|
From: guest (Anne O Muss)
, 135 months, post #31 |
Project Overlord and EDI is an interesting take on a Mass Effect TG
story. I'd be tempted to have a female infiltration unit given
memory implants from a male mind that it needs to carry out its
mission. The male template may have technical expertise and other
knowledge that the infiltration unit will need. A handy malfunction
embeds the implants deeper. Questions of memory and identity
abound.
But I think the best Mass Effect TG story is the chance to play
Shepard as any gender and connect to the character over the course
of the series. Honestly, the Citadel DLC fit in perfectly with how
my Shepard had grown throughout the trilogy and I love that I know
her well enough to see it.
|
From: Allie
, 135 months, post #32 |
I agree about th endings. The Stargazer (Starchild) is Harbinger
taking an innocent appearance to try and show Shepard the other
options aside from destroying them. Because in ME3 there is an
exchange between Shepard and EDI that has EDI showing a fear of
death and Shepard finds this interesting that a synthetic is afraid
of no longer existing in the ways organics do. So, of course the
Reapers don't want to be destroyed so by offering two alternative
options they can trick Shepard into helping their cause.
Control would turn Shepard into a Reaper as it's explained each
Reaper is the embodiment if the cycle harvested. So, while the
Reapers are helping to rebuild now they can fly off and come back
and harvest everyone.
Synthises would bring upon the original intent of Soverigen from
Mass Effect 1. Introducing Reaper code to organics would turn them
into Reapers. This would allow for an easy harvest of all life,
like flipping a switch and making them all willingly be liquified
and be made into the human Reaper.
The entire choice is meant to provoke you as a person, as Shepard.
Because with Destroy you are going to kill EDI. No one liked EDI in
the beginning of Mass Effect 2, if you say otherwise you are a
liar. As the game progressed and you saw how she was valuable and
once she becomes unshackled how much she actually believes in
Shepard's cause and in ME3 develops a deep relationship with Joker,
it makes you think, "Do I really want to undo everything that's
been accomplished with synthetics?" And it makes the other two
choices seem much more appealing. and that is doing what it's
intended to. Confuse and make you question yourself.
Mass Effect 3 overall furthers this point that nothing is as simple
as it seems or was in the past, but making your dialog choices add
to your reputation and not just Paragon or Renegade. Nothing is
black and white anymore.
The Extended Cut also disproved nearly all of Indoctrination Theory
and even without the ExC there were many ways to disprove it off
the bat. Example: People questioned how Hackett knew Shepard made
it aboard the Citadel... Biometrics. Pull up a scanner that can
show any living being on the Citadel and you will see Shepard's
Biometrics show up. The ExC just gave more dialog and change it to
where Hackett confirms Shepard made it. The bit about how after
being knocked down by the blast you can see burnt trees... You
could see those while charging the beacon (also before the ExC
added the scene where it explains what happens to your two
squadmates). The whole "black oil" invading the screen during the
confrontation with the Illusive Man, Anderson and Shepard isn't the
Reapers indoctrination upon Shep... but
CITADEL SPOILER: The Illusive Man is entirely indoctrinated by the
beginning of Mass Effect 3 as confirmed by a character during the
story part of Citadel. (This is only available if you wait to start
the DLC before launching the attack on Cronos Station -point of no
return-)
The Stargazer is the only true enigma of the game because it could
be that the child we see in the beginning could be a figment of
Shepard's imagination (not something planted by the Reapers) that
is signifying that unlike the last game, you won't be able to save
everyone this time around. It could be a real child, and the
argument about the Alliance soldiers ignoring him at the shuttle
could be caused by panic and confusion due to Earth being invaded
by the machines of death. Or it actually could be a plant by the
Reapers. Either way, it sticks with Shepard because when the child
dies in the shuttle explosion it does prove that not everyone can
be saved and people will die.
Eitherway I loved the trilogy and everything it did and am excited
to see what we get with Mass Effect 4.
As for Project Overlord, I always thought back to Lawnmower Man.
The references are there and it's definitely an inspiration for
Overlord, and I go back to the scene in which Jobe's friend is
killed by a guard and he uses his newly acquired powers to force
the man to shoot himself in the head. I also read that in the
scenes of which Jobe has "sex" with the blonde he actually takes
over her body... These make me wonder if all it would take in an
advancement of Project Overlord would be that anyone with a
specific implant (not a biotic implant like Jack's) but special
synthetic implants or any specific type already in use, could allow
the user inside the Project to take control, so they would be able
to control not just infiltration units or pure synthetics but
organics with these implants as well.
|
From: guest (Venom31245)
, 135 months, post #33 |
I think a TG idea with Shepard or a crewmate would be cool.
Not to go off topic but...
My problem with the ending is that not one time does Shepard ask
the Catalyst A.I. "Why the fuck do you look like the kid I saw die,
and keep seeing in re-accuring nightmares?! Are you fucking with my
head, have you been the whole time since I first saw you? Did you
even exist in the first place?! No one else sees you, and no one
else reacts to you. Come to think of it no one even helped you onto
the escape shuttle. It was like the couldn't even see you. I don't
think you were real at all!" Thus leading Shepard to not trust the
A.I. But no, there was not one word. I don't know about anyone else
but if I saw a kid die and then had nightmares constantly about it,
then saw an A.I. that looked exactly like the kid, that would be my
first and foremost question before anything else.
Also one thing that never made sense is if the Catalyst is the
Citadel and appears to control it in someway, how did the Protheans
manage to block the signal to the Keepers? Isn't this redundant
since the Citadel can think for itself and thus doesn't need
keepers to start the Reaper invasion?
I think they should have stuck with Drew as the lead writer for all
3 games. I don't know about anyone else but when I started playing
ME3 I thought "Why aren't they talking about dark energy like in
part 2, and why do all the Reapers look the same? I thought they
took the traits of the species used to make them. And if not, then
why were they trying to make a human one? Why is there no info
about how humans are special and genetically diverse compared to
the rest of the galaxy like in part 2?" Then the things set up in
part 2 would have been brought to light in part three and made much
more sense in my opinion. But someone at EA or Bioware had the
bright idea to take him off of ME3 and said "You are going to write
our Knights of the Old Republic MMO instead of finishing your
trilogy." Good job EA/Bioware!
Don't get me wrong, I love the Mass Effect series and 3 was a great
game up until the end. It just felt rushed and unfinished. They
should have taken their time and let Drew finish the series as
intended instead of splitting up the team to do other projects.
Sorry for the rant just needed to vent.
|
From: rugal
, 135 months, post #34 |
That's the problem really, I think ME2 was still written with
Drew's notes/outlines whereas ME3 was all Walters and Hudson and
the decline in quality, story-wise, from game to game is obvious.
ME1 might not be remotely perfect on the gameplay front but I think
it's the overall most satisfying game in the series because the
writing is tight, the story is interesting and entertaining, the
characters are all well-written, and even if Mako exploration could
be a pain I still liked that it gave the sense that you were a
little fish in this giant galactic pond as you flew and explored
the unknown and the farthest outposts of life.
And even with the better gameplay in the later two games there are
no missions in them that I consider as overall engaging or as
enjoyable as Feros or the entire end run of the game from Illos
through to the ending. It's a great complete story but with the
promise of more adventure in the future. There's still stuff in the
later games I like (ME3's gameplay is definitely better and the
Scorpion is probably my favorite weapon in the series plus it
really made the Engineer, my favorite class, really fun; they both
have some of my favorite CHARACTERS in the series i.e. Jack,
Samara, and Kasumi) but on the whole I think everything comes
together a lot better in ME1.
|
From: Allie
, 135 months, post #35 |
The thing is no one can really say how much of Drew's treatment (or
even a script he had already completed) was used. It could be the
case where 90% of his work was used or it could be the... *shudder*
Natural Born Killers deal again (which was Tarantino sold his NBK
screenplay to Warner Bros. who optioned it to Olive Stone who
rewrote it with 2 friends and it bares almost no resemblance to
Tarantino's original screenplay).
I don't think you could blame a rushed product, even though that's
what EA is now infamous for (Medal of Honor: Warfighter) because
ME3 had the same development window as ME2 did. Drew is most likely
heading up the story for Dragon Age III, and it wouldn't hurt
considering how poor the reviews were for Dragon Age 2 when Origins
was phenomenal. The story in ME1 was without question the best. It
was extremely consistent and focused on the one thing, stopping
Saren. ME2 I can see why you would say the missions aren't as
engaging, but personally I disagree as the missions pertain to the
main aspect of the story: building your team. Whereas Mass Effect
had you playing cat and mouse with Saren, ME2 has you going from
planet to planet to build up a team, and then gain their loyalty.
In a sense, it's more character based than mission based. Horizon,
the "disabled" Collector ship, the derelict Reaper, and the
Collector Base were the only true-to-original missions within ME2.
Hell, I give BioWare credit because they were able to basically
turn an extended DLC into a fullfledged game (seriously ME2 did
feel like an extended DLC in the grand scheme of it all). The game
also got rid of the puzzles and backtracking. The combat was much
better, while ME1's combat was workable, ME2 and 3 especially took
it above and beyond.
There are many questions still to be answered with Mass Effect 3's
ending. Espically if you choose Destroy and have seen the extended
cut's little difference in ending scenes, and if you have a high
enough EMS rating. I look forward to what happens in the series
next as long as they don't Phantom Menace it.
|
From: guest (imaj)
, 135 months, post #36 |
I'm going to bite on rugal's DNA absorption idea. I'll post a
little fragment somewhere once I've got something meaningful and
see if people want it continued.
|
From: guest (Venom31245)
, 135 months, post #37 |
Sounds good imaj!
|
From: guest
, 65 months, post #38 |
If anyone is still looking for the original post this fits the bill
https://www.deviantart.com/stalwartwander/art/Deep-Blue-Space-Mass-Effect-Tg-481087798
|
From: guest
, 50 months, post #39 |
https://www.writing.com/main/interact/item_id/1938539-Mass-Effect---A-bodysuit-story/map/1112311111
The route is the body swap story of a male shepard with asari
dancer.
It is quite interesting, but I am sad that there is no update. :)
|
From: guest (leon)
, 49 months, post #40 |
As a fan of the series, I really would like to see more swaps or
possessions, or any other transformation that focus on the social
dynamics of the roles their new identities would convey. I think ME
universe is truly ripe for TG content.
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