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Author: guest(Kris R)
Created: 2018-02-14 16:31:46
Odd Squad (PBS show) age progression

Odd Squad is a PBS show that revolves around kids about 7-12 years of age who solve "oddities" in the town they are sworn to protect. They use math skills to help solve problems created by villains who live in the town. One of the villains is Odd Todd, who has gained possession of a device called the Flip-Flop-inator. This device can flip a target's age and numbers on houses. Of course, swapping house numbers would cause problems for pizza deliveries, as one resident complains she won't get her pizza.

Agent Olive, age 12, is sent by her boss, Miss O, to stop Odd Todd and retrieve the device. She confronts the villain, who demonstrates the device's powers and swaps Olive's age to 21, making her an adult. She is temporarally removed from the case and Agent Oscar, age 11, discovers he can stop Odd Todd and get the device back, since 11 cannot be flip-flopped or reversed. He successfully stops Odd Todd and uses 22 magnets to get the device back to his team and restore Agent Olive back to a 12 year old.
Color Meanings: New Text, Changed Text, Deleted Text,
Odd Squad (PBS show) age progression

Odd Squad is a PBS show that revolves around kids about 7-12 years of age who solve "oddities" in the town they are sworn to protect. They use math skills to help solve problems created by villains who live in the town. One of the villains is Odd Todd, who has gained possession of a device called the Flip-Flop-inator. This device can flip a targets age and numbers on houses. Of course, swapping house numbers would cause problems for pizza deliveries, as one resident complains she wont get her pizza.

Agent Olive, age 12, is sent by her boss, Miss O, to stop Odd Todd and retrieve the device. She confronts the villain, who demonstrates the devices powers and swaps Olives age to 21, making her an adult. She is temporarally removed from the case and Agent Oscar, age 11, discovers he can stop Odd Todd and get the device back, since 11 cannot be flip-flopped or reversed. He successfully stops Odd Todd and uses 22 magnets to get the device back to his team and restore Agent Olive back to a 12 year old.