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From: Holly Dunn
, 98 months, post #1 |
I started rendering again after a 6 year hiatus, and am working on
a new TG comic.
It's a long way off because the software I'm using is completely
different. It allows for a lot more realism, but the renders can
take 3 hours an image. The learning curve on the lighting is quite
difficult.
I uploaded 13 renders from the transformation scene. When the comic
is released it will probably be more like 60 panels of
transformation.
The main character gets hacked into the girls dorm of an exclusive
Virtual University to be with his girlfriend. They do this by
changing his identity to match that of their former roommate. But
once in, the computer notices something is wrong and begins to make
corrections.
Will they be able to hack him back?
Renders Here
Anyway, if there is interest, I can throw out a few more images.
The detail on the maid uniform in close ups is pretty cool.
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From: barackobrahma
, 98 months, post #2 |
Nice work! I think that those rendering hours really worth the
results!
I'm a little bit curious... which software you use now and before?
Did you draw (rigged and so) the models yourself?
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From: Holly Dunn
, 98 months, post #3 |
Barack---to answer your question, I posed and rendered in Poser for
my last comics. Now I am using Daz Studio due to something called
Iray rendering which allows for significantly greater realism.
I don't know how to build models from scratch, so I have to buy the
models, hair, dresses, and scenes and then pose them.
Even if I knew how to build them I could either spend my time
building things like a city or a purse, or posing what is made and
telling a transformation story.
It's a bit expensive, but it sure is addicting and fun!--Holly
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From: barackobrahma
, 98 months, post #4 |
Well, if you can afford it, no fun is expensive. We need it. ;)
I have 3DMax installed, but never moved my ass towards using it for
something. Even for fun. I'm too lazy. :/
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From: Eric
, 98 months, post #5 |
have you asked for help of Femur's site? Femur especially is
brilliant with graphics. There is a link to femur's page in the
link section of meta?
Anyway welcome back!
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From: cj
, 98 months, post #6 |
If I'm not mistaken, link to Femur's site: https://tgcomics.com/
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From: barackobrahma
, 98 months, post #7 |
Damn. My english skills are getting worse and worse... was Holly
asking for help!?
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From: cj
, 98 months, post #8 |
"... was Holly asking for help!?"
I don't believe she was asking for any more help than to determine
interest in her new material (in the OP).
But that never stops us from trying to help when we sense either we
or someone else might be able to mentor or advise. :-)
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From: barackobrahma
, 98 months, post #9 |
TMD. Too much drugs. Sorry.
But, I liked the new content.
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From: Holly Dunn
, 98 months, post #10 |
"... was Holly asking for help!?"
Ha ha. No I wasn't asking for help, but Barackobrahma mentioned he
didn't know how to use his Adobe 3ds Max program (and stated he
wasn't working it, lol) after I posted some potentially new
content.
Maybe Eric merged the two?
Either way, thank you, Barack for the comments and thank you, Eric
for welcoming my efforts back.
All good :)
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From: guest (french)
, 98 months, post #11 |
Very excited! Loved your previous work, Salesman and YOLO are
particular favorites. We are always wanting for quality work. It's
rare to find talented creators who not only understand the
particulars of our 'genre,' but more importantly can put together a
compelling, well written tale. Can't wait to see the finished
product, and thank you for sharing.
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